Argonix - The Rise of Kings 

A dream coming to live one step at a time.

We are on Twich for those who want to come and see the progress of the game.

Join us and come chat with us during our development

Real-time strategy game

Manage your troops in real-time battles and issue your orders to lead your army to victory.

Side-scrolling 

For a different view on action and micromanagement.

Isometric map

Simplified management of your units through a quick and detailed view of the world around you.

In Argonix: The Rise of Kings you will play as the Kings who unified all the peoples of the planet. You will live their story through Minar Myras, you will have to help him in his tactical choices to avoid losing your Leaders. To do this, you will use the Sword of Destiny, allowing Minar Myras to return as a last choice. You will have to guide your armies and your diplomats through a series of tactical choices and dialogues in order to achieve your goal: the unification of the different intelligent species on your planet. At the very end you will be judged on your performance, your rank as king will influence how future generations remember you.


Our objective with this game. Simply finally starting the franchise that has been close to our hearts for over 20 years. All this time thinking, you suspect that there is more than one game planned for the Argonix universe.


20 years of history.  But why put so much energy into the story to get to the point of producing the game now? During these years we tested and worked on different game systems in addition to designing an entire, coherent, epic and tragic universe. You have no idea how many times we went back to the drawing board. But since September 2022 something has changed.

The project team

Company team

Nicolas Morin

Having started the ideation of the Argonix universe when I was 14 in the year 2000. I am happy to see the project growing in scope. Game designer and programmer, I work on all aspects of production

Company team

Audrey Deschênes

In 2005 I met Nicolas and I started getting involved in the Argonix project by making small graphics for the version of the project at that time. Today I'm writing the extended story and developing the characters and their appearance.

Company team

Vincent Tohier

Vincent is a passionate musician with perfect pitch and full of creativity. He is also a wonderful person. In September 2022 he was commissioned to produce the music for the project and the PRESSURE arrived.

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Odoo • Texte et Image

Some concept art of the universe

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